{"id":6,"date":"2022-03-28T08:53:32","date_gmt":"2022-03-28T08:53:32","guid":{"rendered":"http:\/\/conference.unizd.hr\/videogamescommon\/?page_id=6"},"modified":"2022-08-23T07:45:39","modified_gmt":"2022-08-23T07:45:39","slug":"call-for-papers","status":"publish","type":"page","link":"https:\/\/conference.unizd.hr\/videogamescommon\/call-for-papers\/","title":{"rendered":"Call for Papers"},"content":{"rendered":"<p><a href=\"http:\/\/conference.unizd.hr\/videogamescommon\/wp-content\/uploads\/sites\/37\/2022\/03\/logo_size-0021.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-24 size-medium alignnone\" src=\"http:\/\/conference.unizd.hr\/videogamescommon\/wp-content\/uploads\/sites\/37\/2022\/03\/logo_size-0021-300x126.jpg\" alt=\"logo_size (002)\" width=\"300\" height=\"126\" srcset=\"https:\/\/conference.unizd.hr\/videogamescommon\/wp-content\/uploads\/sites\/37\/2022\/03\/logo_size-0021-300x126.jpg 300w, https:\/\/conference.unizd.hr\/videogamescommon\/wp-content\/uploads\/sites\/37\/2022\/03\/logo_size-0021-1024x430.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<h2 style=\"text-align: center;\"><\/h2>\n<h2 style=\"text-align: center;\"><\/h2>\n<h2 style=\"text-align: center;\"><\/h2>\n<h2 style=\"text-align: center;\"><\/h2>\n<h2 style=\"text-align: center;\"><strong>Call for papers<\/strong><\/h2>\n<p>In the simplest terms, a video game is an interactive electronic game with a user<br \/>\ninterface that provides visual feedback. The phenomenon of video games, however,<br \/>\nis anything but simple. Their commercial, if limited, availability in the 1970s and<br \/>\n1980s foreshadowed the popularity that has unfolded at the beginning of the 21st<br \/>\ncentury in an ever-growing variety of genres and stories, game mechanics, visual<br \/>\nand artistic styles, hardware capacities, and sensory possibilities. Moreover, they are<br \/>\nnow consumed\u00a0 en\u00a0 masse\u00a0 around the world and are easily accessible through<br \/>\neveryday devices such as cell phones, tablets, as well as gaming consoles and<br \/>\ncomputers. With this diversification and expansion, video games have become a<br \/>\ncommon ground for scholars in social sciences, humanities, and a number of other<br \/>\ndisciplines and fields of research who are exploring a wide range of topics and social<br \/>\nand cultural\u00a0 issues, from game narratives and storytelling practices, economic<br \/>\nbehavior of players, gaming cultures, social relations, health effects of gaming, educational possibilities of video games, to the politics of gaming, the virtual world,<br \/>\nas well as countless other themes.<\/p>\n<p>By engaging all forms of video game research, Video Games as a Common Ground<br \/>\naims to address various topics, issues, and challenges related to video games and<br \/>\ngaming\u00a0 in order to understand not only their impact, but also their potential. The<br \/>\nconference aims at a cross-disciplinary dialogue that will\u00a0 hopefully\u00a0 lead to\u00a0 new<br \/>\nexperiences and the expansion of the academic discourse relating to this subject,<br \/>\ntogether with possible\u00a0 (unexpected) future\u00a0 collaborations. We, therefore, invite<br \/>\nproposals that would address any of the presented possible topics, as well as those<br \/>\nintroducing new ones relating to the field of video games and gaming:<\/p>\n<p>\u25cf\u00a0 Story =\/vs Narrative<br \/>\n\u25cf\u00a0 Narratives of difference (nation, class, ethnicity, race, gender, disability, and<br \/>\nsexuality)<br \/>\n\u25cf\u00a0 New and familiar literary experiences (ambient literature, poetry games, digital<br \/>\npoems)<br \/>\n\u25cf\u00a0 Gamifying places\u00a0 (cities, monuments, parks), gamifying people, gamifying<br \/>\nhistories<br \/>\n\u25cf\u00a0 Questions of commons and the right to play in the video game culture<br \/>\n\u25cf\u00a0 Stories about crises\u00a0 &#8211;\u00a0 Ecocriticism in video games, video games and the<br \/>\nanthropocene, imagining the future, crises and videogames (covid-19,<br \/>\neconomic crisis, ecological crisis\u2026)<br \/>\n\u25cf\u00a0 Video games and resistance (video games and social change, activism in video<br \/>\ngames)<br \/>\n\u25cf\u00a0 Video Games in education; Institutionalization of video games in education<br \/>\n\u25cf\u00a0 Video games as affective spaces (affective investment in video games,<br \/>\nemotions, senses, affects and\/in video games)<br \/>\n\u25cf\u00a0 Performance, play and role-playing in digital culture<br \/>\n\u25cf\u00a0 Theatre and video games<br \/>\n\u25cf\u00a0 Liminality and rituals in video games<br \/>\n\u25cf\u00a0 New ways of worldbuilding<br \/>\n\u25cf\u00a0 In-game photography, video-game camera and technoart<br \/>\n\u25cf\u00a0 Time and temporality, space and spatiality in video-game storytelling<br \/>\n\u25cf\u00a0 Folklore, folklorism and video games<br \/>\n\u25cf\u00a0 Sensing the digital environment<br \/>\n\u25cf\u00a0 New forms of emergent narratives<br \/>\n\u25cf\u00a0 Relation between players and game characters; Avatars and subjectivity<br \/>\n\u25cf\u00a0 Exploration and observant play<br \/>\n\u25cf\u00a0 Autobiographical video games and authorship in video games<br \/>\n\u25cf\u00a0 Mental health and video games (reward systems, therapeutic video games,<br \/>\nachievements and ladder-anxiety)<br \/>\n\u25cf\u00a0 Cartography, mobile technology and augmented reality<br \/>\n\u25cf\u00a0 Gaming cultures<\/p>\n<p>We invite submissions for presentations of up to 15 minutes. Please send proposals<br \/>\nof no more than 300 words and a brief biographical note to <strong><a href=\"videogamescommon@gmail.com\">videogamescommon@gmail.com<\/a> .<br \/>\n<\/strong><\/p>\n<p>Due to an increased interest in submitting abstracts for the conference \u201cVideo Games<br \/>\nas a Common Ground\u201d in the last few days, we are pleased to extend the deadline<br \/>\nfor the submission and the invitation to participate in the conference. We are now<br \/>\naccepting abstracts until <strong>July 1st, 2022<\/strong>. If you have already started writing your<br \/>\nabstract but have not managed to complete it, now is the time!<\/p>\n<p>The conference is expected to be held online via Zoom platform on September 2nd,<br \/>\n2022. There are no fees for presenting and\/or participating at the conference.<\/p>\n<p>For additional information, please contact Zlatko Buka\u010d, Jelena Kupsjak, and Emilia<br \/>\nMusap at <strong><a href=\"videogamescommon@gmail.com\">videogamescommon@gmail.com<\/a><\/strong><\/p>\n<p><strong><br \/>\n<\/strong>Applications should be sent in a single Word document to<strong><br \/>\n<strong><a href=\"videogamescommon@gmail.com\">videogamescommon@gmail.com<\/a><\/strong>. <\/strong>The file name should include the author\u2019s name.<\/p>\n<p>The application should include:<br \/>\n* an abstract (max. 300 words)<br \/>\n* a short biographical note including your institutional affiliation, contact information,<br \/>\nand major publications<\/p>\n<p><strong><a href=\"http:\/\/conference.unizd.hr\/videogamescommon\/wp-content\/uploads\/sites\/37\/2022\/03\/CALL-FOR-PAPERS-Video-Games-as-a-Common-Ground-2022.pdf\">CALL FOR PAPERS Video Games as a Common Ground 2022<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Call for papers In the simplest terms, a video game is an interactive electronic game with a user interface&hellip;<\/p>\n","protected":false},"author":1,"featured_media":30,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/pages\/6"}],"collection":[{"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/comments?post=6"}],"version-history":[{"count":19,"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/pages\/6\/revisions"}],"predecessor-version":[{"id":86,"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/pages\/6\/revisions\/86"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/media\/30"}],"wp:attachment":[{"href":"https:\/\/conference.unizd.hr\/videogamescommon\/wp-json\/wp\/v2\/media?parent=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}